Friday, 22 May 2015

Week 16 - Final Week and Completing the Semester - 18/5/15 & 19/5/15

Week 16
So we completed the game, fully with sounds and a working menu, and handed in on Thursday. We feel as though we worked well as a group and did everything that we collaborated on.

That sums up the blog and the semester. Hopefully we pass this assessment with good marks

Monday, 18 May 2015

Week 15 - Three Quarters Done - 11/5/15 & 12/5/15

Week 15
The game is coming along well, with many aspects coming together to bring the game to life. More scripts have been written, with the most important ones being that the objectives now randomly spawn into the level, so that the player is no longer playing a set level. The score also works, yet there is no way to carry over your score to the win/lose screen, yet this will be developed in the next week.

Also, a new plane was modeled and textured, one that would suit the scene better than the one currently being used. There are a few more aspects to complete, such as game sound and UI Interface, but the members of "Swole Bros Studio's" are still on course to finish the game well.

Tuesday, 12 May 2015

Week 14 - "Swole Bros Studio's" First Game is underway - 4/5/15 & 5/5/15

Week 14
So we have hit the middle of the project timeline for the last assessment for Game Design and Programming, which is the group game. The members of "Swole Bro's Studio's" have been working productively as a team to produce this flying survival game. Currently we have designed five different obstacle levels, a plane, textures, and a quick level set up to see if it works, which at this point does. Which is good.

We have also written the basic scripts we need to make the game work, such as the player move and destroy, speed settings and button events. The UI has also been done to a simple degree so that it is able to be tested.

In the next weeks we will be able to finish the game off to a completed and acceptable level