Chapter 2 - Conceptualizing a game idea.
In this chapter, we were asked to begin developing a concept for a game that we would like to create. These questions were given to us to help begin and develop this concept.
Question
1: Using some of the techniques discussed in this chapter, begin developing a
concept for an original game idea. Discuss the central theme of your idea, and
the methods you used to bring your idea into existence.
The game
concept I wish to develop has the central theme of science – fiction, good-overcomes-evil
style game, involving the main setting of the moon. It will be an RPG/first-person
shooter game in which the character has to follow the storyline and complete
missions and levels to complete an overall goal, either that be to kill a
powerful antagonist or achieve an ultimate goal. It will be set in a future
civilisation that has been established on the Earth’s moon, with small parts on
the uninhabitable Earth.
When
thinking about developing an original game idea, one must use some inspiration
to gather the initial ideas to form the game concept. Usually game creators
want to make a game that is based on themes and ideas that they find
interesting, activities that they like to do, objects and theories that they
find appealing to them or a topic they know well. Once topic is decided upon
then the details about what type of game, setting, characters, details and
levels can be started to be developed.
Question
2: Create a backstory, environment, and three character descriptions
associated with your original game idea. How are these elements integrated and
linked through a central theme?
Backstory – The year is 2245 AD. 26 year
old Sergeant Jackson Velibor, a member of the Royal Reconnaissance Army (RRA) had
been stationed on the Royal Palace, Moon City for 3 years. The Purge of the
Earth had ended 50 years ago, and was now uninhabitable. Those who were
fortunate and wealthy enough were able to escape to the nearby Moon, established
and built into the last society of Humans from Earth. Since the end of the
Purge, the Moon’s inhabitants had been ruled by tyrant Maximillion Crayne, and
the Moons’ citizens’ were suffering from it. Using his training from the RRA,
will Jackson be able to make a difference and bring the Moon to harmony?
Environment – As the game will be set in
the year 2245 AD, the setting for the game is primarily the moon of planet
Earth, with some parts to be set on a destroyed planet Earth. As time as
passed, along with the advancement of technology, the humans of Earth had
inhabited the Moon, and developed it into a futuristic city for the last humans
who survived the purge of the Earth to live in harmony upon its surface. The
Earth, however, is a barren, toxic, apocalyptic wasteland. The air is polluted
and lethal and the land is constantly ablaze with fire and lava.
Character Descriptions:
·
Character
1: Jackson Velibor (Main Protagonist) – Jackson Velibor is 26 years old male
sergeant in the Royal Reconnaissance Army (RRA), serving as a guard in the
Royal Palace. He is 6 foot 1 inch tall, short brown hair, brown eyes and well
built. He is a determined, strong hearted person who has an undying loyalty to
his family and friends – a typical hero character.
·
Character
2: Maximillion Crayne (Main Antagonist) – Maximillion Crayne is the 51 year
old tyrant dictator of the Moon City, the last city where humans are now
living. A tall, average built man with long black hair and dark grey eyes, he
had been in charge for 12 years, and ruled over the city with an iron fist,
living in luxury while the citizens under his suffer in hardship. He is cold
hearted and very intelligent, with no remorse for his subjects.
·
Character
3: Malcolm Cannari (Minor character) – Malcolm Cannari is the leader of the
secret group that is plotting to kill Maximillion Crayne and overthrow the
Royal Reconnaissance Army. He is a seasoned former soldier, tall and strong,
sporting many scars from battles, most significantly the straight scar running
across his face. He voice carries a strong authority with it, and is not
worried about the consequences to get a job done.
All these
elements, the backstory, environment and characters, are linked to the central
theme of a futuristic, science-fiction world where good overcomes evil. The
characters are created so that they have a fixed hero that the player will grow
to love, the antagonist will have the attitude and characteristics that will
make the player loathe him– this giving the player a drive to complete the
game.
Question
3: Document your concept with reference material and original sketches.
How did you capture your reference images? Create thumbnails and silhouettes.
Compile these images into an art “bible” to help guide your vision.
Most of the
reference images were gathered via the internet, with the hand drawn images
done via paper scanned onto the computer and those drawn via tablet and
Photoshop saved regularly. All images gathered from the internet have their URL attached.
Image 6: http://www.pri.org/sites/default/files/styles/story_main/public/story/images/fire2.jpg?itok=7jZDdqMS
Silhouette drawing of some buildings and the moon.
Thumbnail images of Buildings, Earth and Moon City.
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