Monday, 6 April 2015

Week 10 - Game Two Documentation - 30/3/15 & 31/3/15

Week 10
So now we begin development of the second game that makes up part of the assessment. This game can be made a little differently from the first one, and also has to have a different theme, which is "Medieval". More about the game will be explained below.

Understanding the Project Brief: We are to create a web build of a game prototype with a theme of "Medieval". We will be creating all the aspects of the game in our Game Design 2 and Programming 2 classes. 

There are less restrictions involved with this game compared to the previous space related game. Firstly, the camera is allowed to move and character controller/s may be used in the construction and production of this game. This allows the game to be more dynamic and allows for larger landscapes to be developed. This game will be a 3D game, have two levels and needs to destroy/rescue something/someone.

Conceptualising the Game: So the theme of the game is "Medieval", and the game needs to include the player either destroying or rescuing someone, such as a kidnapped character, or something, such as destroying a castle or village. This gives me a range of different ideas that I could develop into a game, with the one that the teachers promoted was a catapult game. Some other ideas are:

  • A search and rescue style, where the player has to navigate a game level and rescue a hostage/recover a prized possession.
  • A search and destroy style, where the player has to kill a boss player at the end of navigating a level.
  • An assault/siege style, where the player plays as an army/squadron/player and has to destroy a village. Not a catapult game but similar to its style.
After much deliberation, I decided that a catapult game will be the easiest and quickest game to create. It still offers a challenge to make the game but will be simpler than creating one of the other styles, so therefore a medieval catapult game will be made.

Beginning Development: To create the game, the following gameplay mechanics will need to be developed to make the game successful:
  • Player - A catapult and controller will need to be designed, animated and textured.
  • Enemy - 2 castles will need to be created and textured, one fore each level and one which is slightly harder than the other.
  • Score - A points/rating system, where the player will need to beat a certain score to pass the level, will need to be designed.
  • Objective - An objective/target in the level needs to be designed for both levels, such as a flag/enemy character. This objective will need to be destroyed/killed for the level to be passed and completed.
  • Audio - Audio needs to be made for the menu's and in-game, whether it be SFX for the levels and a tune for the menu screens.
  • Once again a menu system needs to be designed, including a main menu, credits, in-game, win/lose and button help screen.
Along with the Space game, this game will need models for most to all of the objects in the game scene, and we can once again gather some models from the Unity Asset Store, however some assets can be created.

More posts will be added to this blog with updates regarding the progress of this medieval catapult game.

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