Thursday, 30 April 2015

Week 13 - Early Planning & Game Documentation ... - 27/4/15 & 28/4/15

Week 13
For this assessment we are required to make another game, this time instead of it being an individual game we will be making it as a group of three. Each member will be required to contribute to the game making process evenly, and different roles will be assigned to each member so that the game, and the criteria that we will be marked on, will be completed to the standard required to pass.

Restrictions:
  • Game must be done in 3D.
  • An objective/result is needed.
  •  AI/Enemy in the game.
  • At least one level.


After some group brainstorming, we decided to come up with a few ideas and expand each of them, and then decide which idea to pursue.

Group Game Idea 1 – Fishing Game

Our first idea is to create a fishing game, where the player has to catch a bag limit of fish to complete the level.

Conceptualising the Game:
  •  A camera system needs to be decided upon, and this is a big part of the game, whether some models will need to be created for the game.
  • 3D models of Fish, a boat, fishing equipment etc need to be drawn or if time is unavailable downloaded from the asset store.
  • The UI and menu’s need to be drawn and fit in with how the game levels look.
  • Objective – The objective of the game is to catch a certain amount of fish. This could be expanded to include that the player would need to catch a certain amount of fish and need to get to a certain length limit to pass the level.
  • Layout – The game will need a terrain in it, which will mostly consist of a water particle system, and the fish will swim around in this water. The area for fishing can be a number of different places, such as the ocean or a lake. If the ocean, a mountainous terrain may be included in the background of one of the views, and if it is a lake then a grassy terrain will need to be included around all the edges on all the axis.

Group Game Idea 2 – Flying Survival Game

Our second idea is to make a flying game, where the player has to fly a plane to an objective to complete the level. This idea had different paths that we could expand town, and after deliberation between us members we decided upon a flying survival game, where the player has to fly through a tunnel and avoid the pillars/obstacles

Conceptualising the Game:
  • A camera system, either 1st person or 3rd person needs to be decided upon, as like the previous idea, is an integral part of the game development process.
  • 3D models of the plane and terrain need to be developed and textured, with the models needing to complement each other.
  • The UI and menu systems need to be developed and suit with how the game looks.
  • Objective – the objective of the game is to get fly as far as possible without hitting the objectives and blowing up. The score the player obtains will then be stored in a high score system in which different players can look to see who has the highest score.
  • Layout – The game will consist of a plane/flying object travelling through a tunnel that has pillars/walls with holes/obstacles that the player will need to avoid in order to achieve a high score. This means that there will only be a small amount of objects in the scene, as different parts of the tunnel can be created and spawned in at random to create an endless flying game.



After examining both ideas and expanding how each game will be made, we decided that our group will make the game based on our second idea, the flying survival game. We believe that we can create this game as a group and achieve the necessary results to pass the assessment. 

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